using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class aendurance : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024Start_0024222 : GenericGenerator<WaitForSeconds>
	{
		internal aendurance _0024self__0024224;

		public _0024Start_0024222(aendurance self_)
		{
			_0024self__0024224 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024224);
		}
	}

	private Rigidbody rigi;

	public float plus;

	public IEnumerator Start()
	{
		return new _0024Start_0024222(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
